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More than two years after 1.4.22 and one and a half years after 1.5 R6, it is most certainly time to explain what has been going on.


A bit of story time first about what am I even doing and how did I end up here. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. After playing around with that for some time, I started reporting bugs and other issues. Seeing how some were not resolved, I decided to make some changes myself. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. This lead to the last version of the original 1.5, R4. After that, things changed. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. Here is where everything went wrong. It turned out later, that I joined in either the best or worst time. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. With me joining, I became the fresh source of power, trying to keep going. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.

All that lead to the current state. Development paused back in the end of July 2018 with some small activity spikes up until around October. I took my own long break, also waiting and hoping people will come back. Without team lead and our C++ programmer, I tried to change the engine under the mod with the help from a Russian team, to one that uses mid July 2018 Open X-Ray as a base, which is 64 bit. It wasn't very successful to say the least.

So, what next? Well, the mod needs manpower in order to be continued. Mainly C++ and LUA programmers, but anything helps, even writers and good QA. If you can help, leave some information about what you can do in the comments. If you know someone, please send them our way.

Update: I can no longer promise any activity from my end. After many years with stalker, I have to start making major changes in life, which will not leave enough time for a project this big.

The last in-development builds: 32 bit from October 2018 | crashy 64 bit from February 2019

Thanks to everyone for your patience and support!

Call of Chernobyl 1.4 released!

Call of Chernobyl 1.4 released!

News 101 comments

The long awaited 1.4 patch for the S.T.A.L.K.E.R.: Call of Chernobyl modification has been released. Many new features, customizations and optimizations...

Release and FAQ

Release and FAQ

News 110 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 76 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 88 comments

The time has come, announcing the best Mod of 2015 as selected by you.

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[BETA] Call of Chernobyl 1.5 R6 Full

[BETA] Call of Chernobyl 1.5 R6 Full

Demo 578 comments

Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.

[Patch] Call of Chernobyl 1.4.22

[Patch] Call of Chernobyl 1.4.22

Patch 173 comments

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

[Release] Call of Chernobyl 1.4.12

[Release] Call of Chernobyl 1.4.12

Full Version 323 comments

Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.

[Utility] JSGME

[Utility] JSGME

Installer Tool 44 comments

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

[Modding] Call of Chernobyl 1.4 SDK Files

[Modding] Call of Chernobyl 1.4 SDK Files

SDK 32 comments

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...

[Modding] Call of Chernobyl 1.2 SDK Files

[Modding] Call of Chernobyl 1.2 SDK Files

SDK 36 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

Post comment Comments  (0 - 10 of 22,455)
Tejas_Stalker
Tejas_Stalker

By default, GSC did not enable helmets that can be worn with any armor. By simply enabling that option, it allowed me much more choices. I'm just curious as to why Team Epic never did this, afaik. For example, wearing a helmet with my Exo doubled my armor. That's a great choice to have over a regular Exo.

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ZetaT4
ZetaT4

Can someone tell me how I can change the language of the mod, that is, to put it in Spanish?

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Werminardd
Werminardd

hi guys i want to download your mod. But I need an answer to one question. does this mod disable radiation storm? I didn't like this mode in stalker at all, that is, there will be a storm at a certain time, if you don't hide, you will die

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FudgeBomb
FudgeBomb

radiation storm is not in the mod

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Darryl123 Creator
Darryl123

I thought this was cool: Youtube.com

Reply Good karma+3 votes
OvoDrake
OvoDrake

Does anyone know how to edit the prices of things cuz damn... is this **** expensive also can u add things to this mod?

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Darryl123 Creator
Darryl123

The item configs are on /configs/items/items_*.ltx files, they each have a value called "cost". Trader configs are in configs/misc/trade/trade_*.ltx

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Darryl123 Creator
Darryl123

Almost 10 years ago now!

Reply Good karma+4 votes
Tejas_Stalker
Tejas_Stalker

The amazing things since 2016 is that there were 28,236 Mods on ModDB when Call of Chernobyl was voted #1. 8 years later there are 56,583. I would imagine it is harder every year for any Stalker Mod to reach the top 10.

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