jefe, Undergroundruin and I have ripped the models from Megaman64 and put them into UT2004 with voice packs, animated face textures, toon shaders and team skins (Red/Blue/Green/Gold). Have fun.
Version 3 (all by jefe & Underground ruin! I had no hand in this update. jefe and UGR rock)
5/10/09
Instructions:
*Remove the old .upl (system folder), .utx (textures folder) and and .ukx (animations). All of these files start with MML, so they will be easy to find.
*Keep the .int and .u files (system folder) as they have not changed.
*Extract the new .utx, .ukx and .upl to the correct folders.
Changes (By Jefe):
*Made shaders to give characters a more cartoonlike, vibrant look, as in the MML games.
*Created Red/Blue/Green/Gold Team skins
*Removed unused textures from animation files
*Organized textures into 1 file, MML64v3.utx
*Animated face textures on Volnutt/Trigger,Teisel,TronBonne
*Condensed all UPL entries to 1 file, MML64v3.upl
*Made a few of the team skin colors selectable from the character select interface. See the notes in the upl for info on how to unlock more.
*New character portraits
*Updated screenshots
Videos (recorded and edited by Undergroundruin and jefe):
Known issues:
*BonBonne does not have vehicle pose. (Animations were based on a UT2003 model.)
*MegamanTrigger is modeled with a weapon, but also holds a UT2004 weapon in the same hand.
*TeiselBonne VP prevents Jaf0's bot manager from loading.
*Some voice packs are too quiet
Credits:
Team skins, toon shaders and animated faces
by jefe.
The Megaman64 end-game save state needed to rip
Juno, Wily and Megaman(Equiped) models was provided
by Undergroundruin.
Voice packs MMLTRON, MMLTRIGGER, MMLTEISEL, MMLROLL, MMLBON
by Undergroundruin.
Face textures for animated faced ripped
by Undergroundruin.